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Very interesting game. I really like the low polly look, and adding tiles to the city is spatially satisfying. There is quite some depth to the management, but as others said, its very easy to oversee a detail and end up with an instant catastrophic loss. But overall I really liked it, and with some tweaking, shows great potential!

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Very GPU intensive, which level do you expect people to loose?

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Cool game, but it's a bit tedious to go around checking every building to make sure the colony doesn't crash and burn for whatever reason when the next turn rolls around. Having the resources displayed in the UI at the top appear as  "0/3 (+3)" instead of just "0/3" would help speed things up significantly. Better still if the appropriate resource production number(s) in brackets were to change--optimally both numerically and in colour--as the player moused over a build option.

Middle click movement does not work. Why can`t I just scroll the view with the arrow keys?

hi! thanks for trying our game, not sure why the middle mouse button doesn't work, seems to be an issue with certain platforms support in Godot 3.4. we've had issues with this before.
Anyway you're completely right, and we've added a quick implementation and done another update with arrow key support to move the camera!

I want to like it and I tried like ten runs, but it's far too difficult as one oversight can effectively end a run, because all resources are so tight.

Hi! thank you for your feedback! I think the first 20 or so waves can be quite random and you can get very unlucky, which kind of forces you to start building with a certain sequence.
We've looked a bit into supporting different game modes, but with the small team size and time constraint it was one of the things we passed on, but if we ever get to do another larger update we'll definitely reconsider!