Save the Citadel
Submitted at playcrafting (virtual jam location of the Global Game Jam 2022)
Setting:
You are humanity's last hope! As worlds have come apart you drift through space, with only a citadel to start the colony that will hopefully grow, and become a new chance for our species.
How to play:
Grab incoming tiles to expand your colony.
Balance your economy while you prepare for upcoming threats.
But most importantly make sure you have sufficient power to activate your defenses before its too late!
Controls:
'Save the Citadel' can be played entirely with a mouse
LMB to select abilities on hexagons or buildings
MMB to move camera (or arrow keys)
RMB to deselect.
Scroll to zoom in and out
Palette we used as inspiration:
https://lospec.com/palette-list/steam-lords
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 4.0 out of 5 stars (4 total ratings) |
Authors | darngeek, Conquintor, seniltai |
Genre | Strategy, Survival |
Made with | Blender, Godot, Aseprite |
Tags | Global Game Jam, Management, Mouse only, Singleplayer, Space, Turn-based |
Average session | About an hour |
Languages | English |
Inputs | Mouse |
Download
Install instructions
Windows:
Download zip, extract both .exe and .pck into the same directory and run colony.exe
Comments
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Very interesting game. I really like the low polly look, and adding tiles to the city is spatially satisfying. There is quite some depth to the management, but as others said, its very easy to oversee a detail and end up with an instant catastrophic loss. But overall I really liked it, and with some tweaking, shows great potential!
Very GPU intensive, which level do you expect people to loose?
Cool game, but it's a bit tedious to go around checking every building to make sure the colony doesn't crash and burn for whatever reason when the next turn rolls around. Having the resources displayed in the UI at the top appear as "0/3 (+3)" instead of just "0/3" would help speed things up significantly. Better still if the appropriate resource production number(s) in brackets were to change--optimally both numerically and in colour--as the player moused over a build option.
Middle click movement does not work. Why can`t I just scroll the view with the arrow keys?
hi! thanks for trying our game, not sure why the middle mouse button doesn't work, seems to be an issue with certain platforms support in Godot 3.4. we've had issues with this before.
Anyway you're completely right, and we've added a quick implementation and done another update with arrow key support to move the camera!
I want to like it and I tried like ten runs, but it's far too difficult as one oversight can effectively end a run, because all resources are so tight.
Hi! thank you for your feedback! I think the first 20 or so waves can be quite random and you can get very unlucky, which kind of forces you to start building with a certain sequence.
We've looked a bit into supporting different game modes, but with the small team size and time constraint it was one of the things we passed on, but if we ever get to do another larger update we'll definitely reconsider!