Play as Allie the Alligator and guide her through various dangerous levels down in the Gator Town sewers! Something is causing havoc in the depths, and strange beings have emerged. Find the cause of all the mayhem and save Gator Town from a sew-nami!

We've made effort to give players the ability to rebind their controls. The first time playing this game includes a tutorial which can be revisited.

Default Controller mapping: (Xbox controller)
Move Left/Right: Analog Stick
Shoot: B Button or RB
Jump: A Button

Default Keyboard mapping:
Move Left:  A
Move Right: D
Jump: Space
Shoot: LMB or E

In browser (Chrome, FireFox, Edge) press F11 for full screen toggle

The in-game text is localized in 4 different languages: English, Dutch, Swedish and Danish! Some text might be missing as we haven't translated them from English yet.

How we interpreted the theme:
"to split into smaller units, parts, or processes" Which we've applied by making the main mechanic of our platformer revolve around the breaking of walls that come at you.

For the Palette Jam 2 we had to pick 8 colors from the following palette:

Our reduced palette:

The in-game graphics utilize this palette, and on top of that we've spend a lot of time making a post-processing shader to apply dithering and bayer filtering.

Music & SFX Tools: for all sfx
FLStudio and for music

Press Start 2P by Codeman38
created using FontStruct

Special Thanks:
Amanda Ström
Sarah H.


Download 22 MB
Version 1.1.1 Dec 01, 2021
Download 34 MB
Version 1.1.1 Dec 01, 2021
Download 23 MB
Version 1.1.1 Dec 01, 2021

Install instructions

Download suitable version for your operating system, extract .zip archive into folder, run GatorRaid.exe

Mac/Linux things :-)

Development log


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very difficult but its still very fun all around! 

Gator Raid has some tricky stages, but is an overall good time with some nice mechanics, solid controls(joystick aside), and I really liked the boss fight and its music.

Good job, devs.

This was a really fun and challenging platformer. The controls were very responsive and the visuals were nice. Keep up the great work! 

Hey, I played it, fun game! I noticed that the restart screen tells me to "press fire to restart", but doesn't react to it at all. I was restarting with arrows instead.

I like the effort to make the controls redefinable. That way nobody can complain xd I gotta check this game out more

space for jump is very stupid option.

Hiii, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you ^^

-The idea of the game is really good and overall it feels pretty solid as a game.

-The gameplay mechanics are well chosen and the level design is quite good, but IDK why but I felt that the controls just fall a little bit behind when it comes to responsivenes respect to the rest of aspects on the game (speaking of polish).

-The visuals are pretty cleverly done and I really like them ^^

Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)


good game!

Good game. I love the visuals and gameplay.

needs a full restart as there is no save apparently

Hi! glad you liked our game, I agree with you that level 2 is way too hard i struggle with it myself. I didnt realize the browser version doesnt save, I've tested the Windows build mainly but we had other people play test in chrome, and the issue didnt come up before, i'll see if there is something i can do to fix this for after the rating is completed.
Thank you for your feedback!

also if you come out of the game to leave a comment as i did you cant get back in !


lovely game , just up my street but level 2 is way too hard - its a massive leap in difficulty from the first one .

(1 edit) (+1)

Cool game ! Love the art and the general vibe.

My only nitpicking would be with the controls (I played with a gamepad). I feel for a 2d retro game, being able to move with the d-pad would've felt more natural that the left stick (why not both ?) and shooting with B made it very hard to jump and then shoot since the jump is a hold, having the shoot on Y (left facing button) would've made it easier to jump and shoot with my thumb.